Advanced Body Mechanics - Shot 1
Okay here we go, Advanced Body Mechanics! My mentor for this course is Jeremey Lazares who has over 20 years of experience of animating. He currently works at Pixar as a senior animator. This course is structured a little different than the previous two courses that I have taken. In this course, we will be animating only 3 shots which can also be strung together as a sequence. We were given a few themes to choose from, but I decided to use my own which was based on an action/scifi movie theme. Each shot has to use at least 3 actions which were basically walking, running, jumping, climbing, or push/pull/throw an object.
Blocking - Based on the feedback I got, I needed to make the first action of getting up to be more dynamic. So I found some footage of someone doing a “Kip Up” move, which you see a lot in martial arts films. I also reshot some of my reference so that my starting pose blended better into the new move. From there, I just tried to nail some of the key poses from the reference video into my blocking pass. I realized that I aslo needed to extend my run a little bit since you can see me start slowing down in the reference. The character is suppose to continue running into the next shot.
Blocking Plus - Some things I worked on this pass were the poses on the “kip up” and in the run cycle. The run cycle needed some more work in timing and spacing as well to make it feel faster.
Spline/Polish - Overall, I’m happy with how this stage turned out. I really tried to focus on timing, spacing and the arcs. It still need some more polishing, however, with the transition from the hop to the run. It needs a smoother transition and progression into the sprint. On to Shot 2!